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- #mess 01
- Delay 10
- TextA: -1 64 "Congratulations!"
- TextB: -1 74 "You have finished the first"
- TextC: -1 84 "level of the Pyramids."
- #end
-
- #mess 02
- Delay 10
- TextA: -1 74 "You must find a switch"
- TextB: -1 84 "with this sign"
- TextC: -1 94 "to open the fence."
- #end
-
- #mess 03
- Delay 2
- TextA: -1 74 "Get out of here!"
- #end
-
- #mess 04
- Delay 5
- TextA: -1 74 "You need the Ankh to open this tomb."
- #end
-
- #mess 05
- Delay 5
- TextA: -1 74 "You've got the Ankh."
- TextB: -1 84 "Now go back to the tomb."
- #end
-
-
- ;===============================door to deth room============================
- #proc 01
- SfxId 80
- SfxPosxy 30 41
- BackWait 0.6
- CheckBack
- Speed 3
- #action
- move 30 41 -220 0
- move 31 41 -220 0
- move 31 42 -220 0
-
- move 32 41 220 0
- move 32 42 220 0
- move 33 41 220 0
- #end
-
- ;=================================berserkers=================================
- #proc 02
- Speed 12
- StartDelay 1
- OnMessage 03
- CheckGo
- #action
- move 31 40 0 450
- move 32 40 0 450
- move 31 39 0 450
- #end
-
- #proc 12
- StartDelay 1.5
- #action
- NonStop
- Move 0 0 600 0
- Death 31 40 32 40 0 128 100
- #end
- ;==========================transform dethroom===============================
- #proc 03
- Speed 12
- SfxId 81
- SfxPosxy 30 40
- CheckGo
- LightRemap
- LinkSwitchAt 30 40
- #action
- move 30 40 512 0
- move 29 40 512 0
- move 32 39 512 0
- move 33 39 512 0
- move 33 40 512 0
- #end
-
-
- #proc 04
- Speed 4
- SfxId 81
- SfxPosxy 25 30
- CheckGo
- LinkSwitchAt 25 34
- Mortal
- #action
- move 25 30 256 0
- move 24 31 256 0
-
- move 25 28 256 0
- move 24 27 256 0
- move 23 27 256 0
-
- move 24 25 256 0
- move 25 25 256 0
-
- move 24 26 -512 0
- move 25 26 -512 0
- #end
-
- #proc 05
- Speed 7
- SfxId 80
- SfxPosxy 26 27
- CheckGo
- LightRemap
- LinkSwitchAt 24 24
- #action
- xmove 26 27 256 256
- xmove 26 26 256 256
- xmove 27 26 256 256
- xmove 28 27 256 256
- #end
-
- #proc 06
- Speed 6
- Backwait 2
- #action
- up 13 46 80
- #end
-
- #proc 07
- Speed 6
- SfxId 81
- SfxPosxy 32 53
- CheckGo
- LightRemap
- Backwait 2
- #action
- Rotate 33 53 8192 13632 90
- Rotate 32 53 8192 13632 90
- Rotate 31 53 8192 13632 90
- Rotate 32 54 8192 13632 90
- #end
-
- #proc 08
- linkSwitchAt 44 47
- SfxId 85
- SfxPosxy 28 34
- Speed 6
- #action
- up 28 34 120
- #end
-
- ;=============p-9=p-10====blocks with dinamic light=======================
- #proc 09
- Speed 12
- SfxId 80
- Backwait 0.1
- LightRemap
- Lock
- #action
- Death 19 59 24 61 0 128 3
- move 19 62 0 -512
- move 20 62 0 -512
- move 20 61 0 -512
-
- move 19 59 0 -512
- move 20 59 0 -512
- move 20 60 0 -512
-
- move 21 62 0 512 s:14
- move 22 62 0 512 s:14
- move 22 61 0 512 s:14
-
- move 21 59 0 512 s:14
- move 22 59 0 512 s:14
- move 22 60 0 512 s:14
- #end
-
- #proc 10
- Speed 13
- Backwait 0.1
- LightRemap
- Lock
- #action
- move 23 62 0 -512
- move 24 62 0 -512
- move 24 61 0 -512
-
- move 23 59 0 -512
- move 24 59 0 -512
- move 24 60 0 -512
- #end
-
- ;===============proc13 block after geting sign close back way ===============
- #proc 13
- Speed 10
- SfxId 81
- SfxPosxy 21 33
- CheckGo
- Mortal
- #action
- move 21 35 0 -256 s:4
- move 21 34 0 -256 s:4
-
- move 22 33 0 256 s:4
- move 21 32 0 256 s:4
-
- move 22 34 0 -256
- move 23 34 0 -256
- move 23 35 0 -256
-
- move 23 33 0 256
- move 23 32 0 256
- move 24 32 0 256
- #end
-
-
- ;=========================proc14 Frame with bird - up========================
- #proc 14
- LinkSwitchAt 32 18
- SfxId 85
- SfxPosxy 24 34
- Speed 5
- #action
- up 24 34 120
- #end
-
- ;=========================proc15 Frame with - up========================
- #proc 15
- linkSwitchAt 26 48
- SfxId 85
- SfxPosxy 29 58
- Speed 5
- #action
- up 26 34 120
- up 29 58 120
- #end
- ;==============================faraon block=================================
- #proc 16
- Speed 5
- SfxId 80
- SfxPosxy 35 48
- #action
- move 35 48 0 256
- move 34 48 0 256
- move 33 48 0 256
- move 32 48 0 256
- move 33 49 0 256
- #end
-
- ;=======================seckret area with column=============================
- #proc 17
- BackWait 1
- SfxId 80
- Speed 4
- CheckBack
- Mortal
- LightRemap
- #action
- move 7 49 0 -256
- move 6 49 0 -256
- move 6 48 0 -256
- move 6 47 0 -256
- move 7 47 0 -256
- move 3 50 0 -256
- move 9 47 -256 0
- #end
-
- #proc 18
- BackWait 1
- SfxId 81
- SfxPosxy 43 33
- CheckGo
- Speed 6
- LightRemap
- #action
- rotate 43 34 11360 8832 90
- rotate 44 33 11360 8832 90
- rotate 44 34 11360 8832 90
- rotate 44 35 11360 8832 90
-
- rotate 45 33 11680 8832 -90
- rotate 45 34 11680 8832 -90
- rotate 45 35 11680 8832 -90
- rotate 46 34 11680 8832 -90
- #end
-
- #proc 19
- CheckGo
- SfxId 80
- SfxPosxy 32 18
- Speed 3
- LinkSwitchAt 32 18
- LightRemap
- #action
- Move 30 21 0 -256
- Move 31 21 0 -256
- Move 30 22 0 -256
- Move 31 22 0 -256
-
- Move 34 22 0 -256
- Move 35 22 0 -256
- Move 34 23 0 -256
- Move 35 23 0 -256
-
- Move 30 19 0 256
- Move 31 19 0 256
- Move 30 20 0 256
- Move 31 20 0 256
-
- Move 34 19 0 256
- Move 35 19 0 256
- Move 34 20 0 256
- Move 35 20 0 256
- #end
-
- #proc 20
- Speed 4
- LinkSwitchAt 5 59
- #action
- Unlock 09
- Unlock 10
- move 0 0 60 0
- #end
- ;===============================g-block rotate==============================
- #proc 21
- Speed 5
- SfxId 80
- SfxPosxy 44 13
- BackWait 1.5
- LightRemap
- CheckBAck
- #action
- Rotate 43 15 11008 3584 90
- Rotate 44 15 11008 3584 90
- Rotate 43 13 11008 3584 90
- Rotate 44 13 11008 3584 90
- Rotate 43 14 11008 3584 90
- Rotate 44 14 11008 3584 90
-
- Rotate 45 15 12032 3584 -90
- Rotate 46 15 12032 3584 -90
- Rotate 45 13 12032 3584 -90
- Rotate 46 13 12032 3584 -90
- Rotate 45 14 12032 3584 -90
- Rotate 46 14 12032 3584 -90
- #end
-
- #proc 22
- Speed 6
- SfxId 87
- SfxPosxy 43 19
- LinkSwitchAt 40 31
- LightRemap
- #action
- xmove 42 17 368 -384
- xmove 43 18 368 -384
- xmove 43 19 368 -384
- xmove 42 19 368 -384
- #end
-
- #proc 23
- Speed 6
- SfxId 87
- SfxPosxy 47 19
- LinkSwitchAt 48 30
- LightRemap
- #action
- xmove 47 18 -368 -384
- xmove 47 19 -368 -384
- xmove 46 19 -368 -384
- xmove 46 17 -368 -384
- #end
-
- #proc 24
- Speed 3
- SfxId 80
- SfxPosxy 37 5
- LinkSwitchAt 36 11
- LightRemap
- #action
- move 37 4 0 -236
- move 37 5 0 -236
- move 38 5 0 -236
-
- move 37 6 0 236
- move 38 6 0 236
- move 37 7 0 236
- #end
-
- #proc 25
- Speed 3
- SfxId 80
- SfxPosxy 36 7
- LightRemap
- #action
- move 36 8 230 0
- move 36 9 230 0
- move 37 9 230 0
-
- move 36 2 230 0 s:6
- move 36 3 230 0 s:6
- move 36 4 230 0 s:6
- #end
- ;================================exit gate=================================
- #proc 26
- Speed 6
- SfxId 86
- SfxPosxy 48 38
- LightRemap
- #action
- rotate 48 38 12288 9984 -105
- rotate 48 37 12288 9472 105
- #end
- ;===========================frame to pharao=================================
- #proc 27
- LinkSwitchAt 46 39
- Speed 6
- SfxId 85
- SfxPosxy 45 37
- redkey
- #action
- up 46 37 118
- #end
- ;===============p-28=p-29==frame before you find exit=======================
- #proc 28
- LinkSwitchAt 51 32
- Speed 6
- SfxId 85
- SfxPosxy 45 32
- #action
- up 46 33 80
- #end
-
- #proc 29
- LinkSwitchAt 38 31
- Speed 6
- SfxId 85
- SfxPosxy 45 32
- #action
- up 45 32 80
- #end
-
- ;=============================door to panisher==============================
- #proc 30
- Speed 14
- SfxId 80
- SfxPosxy 31 45
- CheckGo
- Mortal
- BackWait 10
- LightRemap
- #action
- Move 32 44 -512 0
- Move 33 44 -512 0
- Move 32 43 -512 0
- #end
-
- #proc 31
- Speed 14
- SfxId 80
- SfxPosxy 33 25
- CheckGo
- Mortal
- BackWait 25
- #action
- Move 32 25 -512 0
- Move 33 25 -512 0
- Move 34 25 -512 0
- #end
-
- #proc 32
- OnMessage 1
- #action
- waitout 100 100 10
- #end
-
- #proc 33
- OnMessage 2
- #action
- waitout 100 100 10
- #end
-
- #proc 34
- OnMessage 4
- #action
- waitout 100 100 10
- #end
-
- #proc 35
- OnMessage 5
- #action
- waitout 100 100 10
- #end
-
-
- #links
- link 31 42 1
- link 32 42 1
- link 30 41 1
- link 33 41 1
- link 30 40 2
- link 30 40 12
- link 30 40 3
- return 25 34 4
- return 32 18 4
- floor 25 31 4
- link 24 24 5
- floor 12 47 6
- floor 31 53 7
- floor 32 53 7
- link 44 47 8
- ;=========================blocks with dinamic light=========================
- floor 17 60 09
- floor 18 60 09
- floor 19 61 09
- floor 20 61 09
- floor 21 59 09
- floor 22 59 09
- floor 23 61 09
- floor 24 61 09
- floor 17 60 10
- floor 18 60 10
- floor 19 61 10
- floor 20 61 10
- floor 21 59 10
- floor 22 59 10
- floor 23 61 10
- floor 24 61 10
- ; floor 24 61 12 ???
- ; floor 25 60 12 ???
- ; floor 26 60 12 ???
- floor 19 33 13
- floor 19 34 13
- link 44 47 8
- link 32 18 14
- link 26 48 15
- link 29 40 16
- Floor 30 40 16
- floor 9 48 17
- floor 4 49 17
- floor 45 33 18
- floor 44 33 18
- link 32 18 19
- link 5 59 20
- floor 44 12 21
- floor 45 12 21
- Link 40 31 22
- link 48 30 23
- link 36 11 24
- floor 36 7 25
- floor 48 38 26
- destroy 45 37 26
- link 46 39 27
- link 51 32 28
- link 38 31 29
- floor 31 45 30
- floor 32 45 30
- floor 27 34 8
- floor 27 33 8
- floor 25 34 15
- floor 25 33 15
- floor 23 34 14
- floor 23 33 14
- floor 32 24 31
- floor 33 24 31
- floor 50 37 32
- floor 50 38 32
- floor 28 34 33
- floor 28 33 33
- floor 46 38 34
- link 20 34 35
- #end
- .
-
-